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1. Tempest. I don't get it. - in Ships and Modules [original thread]
It's the best battleship because of how versatile it is. It can beat any other BS 1v1 every time. It's also the best example of CCP's developers being really smart and ignoring all the moronic whiners on the forums who complain that it's not good ...
- by Kery Syander - at 2008.11.14 21:23:00
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2. Tanking a Rupture - in Ships and Modules [original thread]
Originally by: SKINK0429 Who said anything about getting into web range? jam and stay just outside, I guess 3 heavy launchers/assults would do the necessery DPS needed on the nano setup! with 3 launchers you are now wasting 2 bonuses.....
- by Kery Syander - at 2008.01.15 22:41:00
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3. Fastest Arazu ever? - in Ships and Modules [original thread]
Originally by: cytomatrix Edited by: cytomatrix on 14/01/2008 23:40:13 Originally by: Complex Potential Edited by: Complex Potential on 14/01/2008 23:29:54 Edited by: Complex Potential on 14/01/2008 23:29:27 Check out t...
- by Kery Syander - at 2008.01.15 00:04:00
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4. Remove or NERFBAT <Warp Scrambling> to death - in Ships and Modules [original thread]
I'm gonna go with "Scrams are overpowered because I'm too dull witted to think of a counter." Srsly, I was in my Ibis last night autopiloting through lowsec, and what did I find when I came out of warp... but 3-4 big ships all sitting there. Befo...
- by Kery Syander - at 2007.12.27 17:32:00
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5. [Trinity] Flycatcher setup - in Ships and Modules [original thread]
Edited by: Kery Syander on 20/12/2007 18:32:40 Originally by: Foulis Normally, I'd have something to argue here... but... yeah. Quite. I haven't checked yet but I bet the price difference on skill books isn't even noticeable (a big r...
- by Kery Syander - at 2007.12.20 18:32:00
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6. [Trinity] Flycatcher setup - in Ships and Modules [original thread]
Seriously, flycatcher and the rest of the 'normal' dictors now suck pretty badly. -----
- by Kery Syander - at 2007.12.20 05:52:00
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7. Vargur - in Ships and Modules [original thread]
Originally by: Fenren Originally by: Kelbesque Crystalis Edited by: Kelbesque Crystalis on 19/12/2007 22:34:05 Originally by: Liu well, that is what everybody says, but would you care to elaborate? i cant see why the v...
- by Kery Syander - at 2007.12.19 23:19:00
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8. Which combo of mods is better? - in Ships and Modules [original thread]
Let me get this straight... You are fitting 6 cruise and 2 blasters on a Rattlesnake, and are using 2 mods that affect hybrids to boost 2 weapons? Not a good idea at all. First off, let me just clear this up... tracking computers and tracking enh...
- by Kery Syander - at 2007.12.18 03:52:00
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9. Fix Minnie EW...... - in Ships and Modules [original thread]
Originally by: Ruciza Originally by: ViperVenom Every race EW makes it hard for the target ship to shoot back. Let give Minnie that option also. No. Minnie already have speed. That must be enough. They shoot back, but will nev...
- by Kery Syander - at 2007.09.06 22:20:00
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10. [BRB] Nightmare bonuses (Cleaning) - in Ships and Modules [original thread]
Originally by: xHalcyonx Originally by: Rionus Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Derek issecondary Hi So what do you think the nightmare's bonuses shou...
- by Kery Syander - at 2007.08.27 22:19:00
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11. [BRB] Nightmare bonuses (Cleaning) - in Ships and Modules [original thread]
Originally by: Derek issecondary Hi ----- look, i'm orange
- by Kery Syander - at 2007.08.27 22:11:00
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12. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: ...
- by Kery Syander - at 2007.07.19 06:38:00
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13. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: ...
- by Kery Syander - at 2007.07.19 06:37:00
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14. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Haargoth Agamar Originally by: Destr0math Originally by: Ha...
- by Kery Syander - at 2007.07.19 06:35:00
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15. Nightmare bonuses - in Ships and Modules [original thread]
Cache cleared.
- by Kery Syander - at 2007.07.19 06:34:00
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16. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Destr0math Edited by: Destr0math on 19/07/2007 06:26:56 Originally by: Jal Sagul Originally by:...
- by Kery Syander - at 2007.07.19 06:32:00
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17. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Jal Sagul Originally by: Destr0math Originally by: Yukiko Kanezaki Originally by: Haargoth Agamar Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Yukiko ...
- by Kery Syander - at 2007.07.19 06:25:00
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18. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Yukiko Kanezaki Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: ...
- by Kery Syander - at 2007.07.19 06:22:00
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19. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Haargoth Agamar Originally by: Kery Syander Originally by: Destr0math Originally by: Jal Sagul Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Destr0math...
- by Kery Syander - at 2007.07.19 06:20:00
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20. Nightmare bonuses - in Ships and Modules [original thread]
Originally by: Destr0math Originally by: Jal Sagul Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Destr0math Originally by: Haargoth Agamar Originally by: Destr0math ...
- by Kery Syander - at 2007.07.19 06:18:00
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